![]() ![]() Maybe in the future in the EmguCV stuff will be another node called Ps3Eye (EmguCV) with a spreadable Camera ID input pin and all the pin to access the various parameter (there's an interesting one to correct lens distorsion). If you have a PS3 Eyetoy I believe it PNP compliant and thus compatible with most operating systems. If you have a PS2/PS3 Eyetoy, but dont want to go and spend 30 dollars on a new webcam, then this is for you. But I don't know how to make custom plugin in VVVV.Īnother idea would be use the BRAND NEW datatype "CV Image" Elliot Woods has created. How to Use an Eyetoy as a Webcam By JT Newsome. I modified it to better understand the code and layout better the two images. There's an example in \CL-Eye Platform SDK\Samples\CLEyeMulticam\C#\ written in C# based on WPF that access to 2 Ps3Eye. dll that CL gives you when you download CL-Eye Platform SDK. (Excluding all the blob calculation and so on). And because of the freeframe and videotexture involved you've got 40fps to start with. You've to join the renderers using dx9 textures and stilching and softedging the common side. I've done it using this contribution, but performance are not so exciting. ![]()
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